Indie Game Development
I have been working on “BlackOut:The Kobal Heist” for at least 7 months. But as a new game dev with more experience repairing computer networks than writing from start to finish new software. It became a “heavy” quick.
Making applications that connect to an API and present the data in a visual representation was and seemed easy to attempt to complete writing creative narratives for my game.
Add to that I was attempting to make some social media presence to show my work. I just made it complicated and tough to do.
I ended up just stopping and giving myself a month to readjust how I was working on this project and what I need to do every day to make “BlackOut:The Kabol Heist” a reality in the narrative adventure genre.
Stay tuned here for more on my game.
BlackOut:The Kobal Heist - Visual Novel
Can you crack the security system to escape criminals robbing a bank during a blackout? #BlackOut
Status | In development |
Author | Ruby Ali Studio |
Genre | Visual Novel, Adventure |
Tags | adventuregame, cryptographypuzzles, Narrative, textadventure |
Languages | English |
More posts
- From Game Design Student to Hero: Unravel the Mystery of 'BlackOut: The Kobal He...Jun 23, 2023
- A Clue For A Cryptography PuzzleJun 16, 2023
- Start/Title Screen TestMar 01, 2023
- Working On The Games UX/UIFeb 15, 2023
- Developing The BlackOut Visual Novel Text AdventureFeb 11, 2023
- Opened The Download Page On ItchJan 19, 2023
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