Indie Game Development


I have been working on “BlackOut:The Kobal Heist” for at least 7 months. But as a new game dev with more experience repairing computer networks than writing from start to finish new software. It became a “heavy” quick. 

Making applications that connect to an API and present the data in a visual representation was and seemed easy to attempt to complete writing creative narratives for my game. 

Add to that I was attempting to make some social media presence to show my work. I just made it complicated and tough to do. 

I ended up just stopping and giving myself a month to readjust how I was working on this project and what I need to do every day to make “BlackOut:The Kabol Heist” a reality in the narrative adventure genre.

Stay tuned here for more on my game. 

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